ETPRO

      Educational Technology Policy, Research, & Outreach

 



















CyberSTEM

Gaming Gaming Theory Simulations Constructivist Labs/Centers
Learning Theories Logo Programming/ MicroWorlds Articles Wikis
Young Scholars Readings Podcasting Social Networking Environments Robolab/Lego Mindstroms
Instruments Overview IA Career Information IA Career Videos
Cryptography Excel Ice Breakers/Warm Ups System Vulnerabilities
Alice Scratch    

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Gaming

Blogs
Listserves
User Groups

Card Games

Card Game Site Bringing you rules and information about card and tile games from all parts of the world
Close to 100 The game Close to 100 engages students in solving mathematical problems in ways that make sense to them, talking about their work, working with peers, building models of mathematical situations, relying on their own thinking, and learning from the thinking of others
House of Cards Features all your favorite traditional and family card games. You can learn the rules to new games, download software, and play card games online
Invented Card Games Site is devoted to new games played with existing cards. The idea is to provide a forum for card game inventors to publish their ideas, and to try out and comment on each other's games.

Board Games

BoardGameGeek Serving the Board Game Community Since January 2000
Board Game Central Central resource for board game information, rules, software, and links, focused on the traditional and family board games that many people know and love, as well as new games you might not yet be familiar.
Games for Learning Lots of ideas for making your own home-made educational games.
Traditional Games and History This website provides history, useful links and current information about traditional games from around the world
International Society for Board Game Studies An interdisciplinary group dedicated to research on board games and the history and development of board games around the world
Technical Reading and Writing Using Board Games Examples of how to apply to your classroom
By Marcel Milat, The Role of Chess in Modern Education Article on the Role that Chess can play in Today’s Education
Learn chess at Kids Chess Academy Online Interactive Chess
CHESS AS AN EDUCATIONAL TOOL: More Than Just the World's Premier Mental Sport? Article
Taking chess on line Online Interactive Chess
Vanished Planet Vanished Planet is a cooperative board game conceived and produced by Vanished Planet Games. Players must complete missions acquired throughout the game before their homeworlds are destroyed by a malevolent world-eating creature.
Online
Carnegie Melon High School Game Academy Interactive digital game development through hands on experience and exposure to the breadth of knowledge and disciplines needed to be part of this new and exciting field
Carnegie Mellon Entertainment Technoology Center Center on gaming amongst other domains
Experimental Gameplay Project Create 50 to 100 games in 1 semester. New games every week
Games by Grube Published educational games for teachers, parents and students. Our primary game players include K-12 students, enrichment after-school classes, and home schoolers.
Homemade PowerPoint Games Free templates
Kids Games and Puzzles The fun place to learn online
Math Patterns Anneberg
Nowhere Road: the Game 1.0 Also - The making of "Nowhere Road- The Game".
Online Math Games for Kids An interactive web site that includes math flash cards, games and worksheets . Elementary and middle school kids can use these activities to improve their skills. Parents use our tools to allow kids to practice up on the areas the class is working on, or on the next grade level. These flash cards , games and worksheets are free for the general public.
Order of Operations Drag and drop games
Primary Games Interactive Math games
Strange New Gaming Worlds Online Massively multiplayer online (MMO) games have arrived . MMO games are a combination of PC games and online social gatherings

The Thaigi Group

Contains 1000s of pages of ready-to-use games and practical tips


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Gaming Theory

Organizations & Centers

The Association for the Study of Play TASP is a multidisciplinary organization whose purpose is to promote the study of play, to support and cooperate with other organizations having similar purposes, and to organize meetings and publications that facilitate the sharing and dissemination of information related to the study of play
Bissada Management Simulations (BMS)  
ELSPA (the Entertainment & Leisure Software Publishers Association) Founded in 1989 to establish a specific and collective identity for the British computer and video games industry.
The GameBoy Advance Development Ring Game Boy Advance Development. games, demos, tools, info, news
Game Boy Book Reader GameBoy Book Reader allows you to make a text file into a book which you can read on the GameBoy or GameBoy Advance.
Game Design News Games*Design*Art*Culture
The Indie Game Jam A yearly game design and programming event designed to encourage experimentation and innovation in the game industry.
International Center for Digital Content Its mission is to create a strong digital content industry in England's Northwest by transferring the skills and knowledge from inside the organization.
The Interactive Digital Software Association Web page of facts about video gaming.
National Centre for Computer Games To support the UK games industry and carry out pioneering research and development into this enormously popular field of entertainment.
Technology and Standards Watch Keep track of developments in information and communication technologies that might have high impact on the core business of Further and Higher education in five to ten years' time.
International Simulation & Gaming Association ( ISAGA) International organization for scientists and practitioners developing and using simulation, gaming and related methodologies.
SIG-GLUE SIG-GLUE is a special interest group in the area of games-based learning in universities and life long Learning that aims to promote more and better use of better learning games.
Association for Business Simulation and Experiential Learning (ABSEL) A professional association whose purpose is to develop and promote the use of experiential techniques and simulations in the field of business education and development.
North American Simulation and Gaming Association (NASAGA) Network of professionals working on the design, implementation, and evaluation of games and simulations to improve learning results in all types of organizations.
SIGIS SIGIS is the Italian section of ISAGA (International Simulation and Gaming Association)
The Maricopa Center for Learning and Instruction (MCLI) Dedicated to supporting and advancing teaching and learning by working collaboratively with faculty, administrators, and district-wide groups to provide quality services, programs, and resources
Innovative Pedagogical Approaches Advances in Education Excellent resources although disorganized
Katrin Becker Studying the use of computer games for learning, and the kind of learning that happens when people play these games.
Clark Aldrich Business skills, simulation platform
Ninth House Networks Business leadership development
Laws, Games and Educational Products Law and political science
Visual Purple Customizes learning solutions for training needs
WILL Interactive, Inc. Programs combine instructional design with feature filmmaking and game theory to create products that educate and engage the user.
Stagecast Free downloads available to try. Make your own video games. Share them with friends. Make and explore simulations. Learn thinking skills.
Riverdeep Several examples free and for cost
Scholastic Several examples free and for cost
BECTA – British Educational Computer and Technology Association (UK) Becta is the Government's key partner in the strategic development and delivery of its information and communications technology (ICT) and e-learning strategy for the schools and the learning and skills sectors.
DigiPlay - Universities of Manchester and Central Lancashire (UK) Researching Games and the Industry they work in
e-Cybermission - Math and Science learning eCYBERMISSION is a web-based science, math and technology competition for 6th through 9th grade teams.
The Learning Federation (American Federation of Scientists, Microsoft, et. al.) (US) The Learning Federation is a partnership joining companies, universities, government agencies and private foundations to promote a national research plan to create radically improved approaches to teaching and learning enabled by information technology.
TEEM – Teachers Evaluating Educational Multimedia (UK) Evaluates software/simulations for teachers (UK)
Digital Games Research Association (DiGRA) Is a non-profit, international association of academics and practitioners whose work focuses on digital games and associated activities.
Initiatives: Games and Professional Practice Simulations (GAPPS) Focus on how games can enhance learning
Center for Computer Game Research Research game aesthetics, game design, game spaces, game worlds, gaming cultures, and learning in games.
Joystick101 A web community studying games "in depth"

 

People in this area of study:

  • Jim Gee
  • Kurt Squire
  • Dmitri Williams
  • Henry Jenkins
  • TL Taylor
  • Alice Robison
  • Rebecca Black
  • Clark Aldrich
  • Marc Prensky
  • Constance Steinkuehler
Software for Learning Part of the Maricopa Center for Learning and Instruction (mcli)
NEEDS The Digital Library for Engineering Education  
The Center for LifeLong Learning and Design (L3D) Is an educational and research unit of the Computer Science Department whose mission is the ongoing development of theory and technology to support learning, design, and communication.
World Wide Interactive Learning Design Team: The WWILD Team An Online Community of Teachers, Parents, Students, and Software Developers Promoting Experiential Learning

Educational Gaming Companies

Games2train Different games, cell phones, simulations etc…

Thaigi

Portal to various gaming resources, tutorials, templates and more
Imparta (UK) Focus on sales effectiveness, business acumen and custom training solutions
Learningware Leading provider of software templates designed to make training more engaging and fun!
Lucas Learning®

Founded by George Lucas to provide K-12 classrooms technology-based instructional materials that make learning challenging, engaging and fun.

Center for Distributed Learning A great resource for any higher education faculty or student. Follow the link to the MERLOT project and search the database for interactive resources (most are written in Java).
Explore Science Home Page This is probably my most favorite example of a collection of interactive learning modules and all were designed by just one person, Raman Pfaff, a nuclear physicist by training. It's an astounding collection.
World Wide Interactive Learning Design (WWILD) Team home page Join the WWILD Team! This is a 'bare bones' web site that I built to push a new delivery model of web-based learning resources. Several of my simulations and games can be found there, including a demo of Space Shuttle Commander, Acceleration & Velocity Simulation (which includes "The Rogue Refrigerator" model), and SimSchool. Take note that my examples, and many others, require special resources to run the programs (such as one of the Shockwave plug-ins). When these resources are needed, most sites give links to where you can acquirre the resources.
Macromedia's Shockzone Much of my simulation and gaming material is programmed in Authorware and then "shocked" for use on the Internet. You can get familiar with Shockwave technology by visiting Macromedia's Shockzone. There are lots of examples of interactive multimedia created using Shockwave (few are educational, however).
North American Simulation and Gaming Association This is the group that publishes the "Simulation & Gaming" journal. NASAGA's primary mission is to facilitate the use of simulations and games and to collect, develop and spread information about the principles and procedures of interactive, experiential approaches to education, training, management, problem solving and decision making.
Serious Design for Serious Play [Word ... PDF]

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Simulations

Portals

eLearning Experience math and science with Gizmos Free trial One of my FAVORITE
Shall we Teach with a Game? List of avaibale free simulations and evaluations of others
SGX : The World of Simulation/Gaming SGX (Simulation/Gaming Exchange) is a clearing house for web sites related to simulation/gaming. (including a specialized search engine for simulation/gaming).
Library Simulations in E-Learnng Simulations in e-learning

MOOs and MUDs

The Lost Library of MOO Portal
Diversity University Main Campus First MOO to be designed specifically for classroom use. DU Main is a project of DUETS, Inc., which is a 501(c)(3) non-profit educational organization dedicated to meeting the on-line distance education learning needs of individuals and institutions
BioGate system [Word] Documentation about a web interface for MOOs.
MooseCrossing Kids Building Learning Community

Articles

The Art of Computer Game Design by Chris Crawford Entire text. Computer game designer Chris Crawford originally composed this text in 1982.
Considering Games as Cognitive Tools: In Search of Effective "Edutainment" Jan G. Hogle This paper reviews proposed benefits of using games as cognitive tools, and discusses the complexities of assessing those benefits.
Learning, Teaching, and Technology eBook
Passing on the family trade

Article on kids developing games
The Educational Potential of Electronic Games: From Games–To–Teach to Games–To–Learn

The Instructionist Approach: Games–To–Teach
The International Journal of Computer Game Research Game Studies is a crossdisciplinary journal dedicated to games research, web-published several times a year at www.gamestudies.org. Our primary focus is aesthetic, cultural and communicative aspects of computer games.
Rieber, L. P. (1996). Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games. Educational Technology Research & Development, 44(2), 43-58 This paper provides a brief overview of the history, research, and theory related to play.
Constructivism at Work through Play The purpose of project KID DESIGNER is to enhance the natural tendency of children to explore their environment through play
The Value of Serious Play In this paper, we propose play as a suitable goal for those situations requiring children or adults to engage in creative higher-order thinking coupled with intense personal commitment and involvement.
Serious Design for Serious Play We present our approach to designing a physical science lesson according to the specifications outlined in this special issue. We also discuss our learning and design philosophy, the assumptions under which we worked, and try to show how these influenced our design decisions.
Readings from Rieber Excellent resources on gaming
Trends Home and Media Read whats new in home educational entertainment
Using Chess to Improve Teaching A unique course offered through City College of New York aims to help teachers improve their craft by introducing them to chess. W
Lively Learning with Math Games Students love playing games--games are fun! But they can also be so much more.
   
Clark Aldrich's Six criteria of an educational simulation [PDF] Three criteria, linear, systems, and cyclical, describe content. And three, simulation, game, and pedagogy, describe delivery.
Making the most of software simulations [Word] Effective way to train end-users on a new software application Shannon Estabrook, Learning Circuits, September 2004
Simulated Worlds: Rapid Generation of Web-Based Role-Play [Word ... PDF] Paper describes and discusses the pedagogical foundations and the technical features that enables rapid generation of role-play simulations on the Web.
Web-based simulations as teaching and learning media in Political Science This paper describes the experience of using a web-based simulation in the political Science department at the University of Melbourne.
Web-based Simulation Generator: Empowering Teaching and Learning Media [Word ... PDF] Outlines and discusses a Web-based simulation generator which enables an innovative "learning architecture", which combines the power of goal-based learning, role-play and the capabilities of the World Wide Web in facilitating learning and teaching.
Role Playing/Simulation for ESOL [Word ... PDF] Paper examines technique of Role playing/simulation as an extremely valuable method for L2 learning for esol students
Learning with Software Book Online The learning theories and teaching practices that accompany and underlie the educational use of software, at all levels of schooling based fundamentally on the work done by Greg Kearsley
Wilson, B. G. (1995). Metaphors for instruction: Why we talk about learning environments. Educational Technology, 35 (5), 25-30.  
Close to 100 The game Close to 100 engages students in solving mathematical problems in ways that make sense to them, talking about their work, working with peers, building models of mathematical situations, relying on their own thinking, and learning from the thinking of others
Teaching Instructional Design Online: Opportunities and Obstacles to Collaborative Learning Lloyd P. Rieber Presented at the American Educational Research Association (AERA), San Diego, April, 2004 Paper - Presentation
Riebler Articles
  • Rieber, L. P. (1995). Using computer-based microworlds with children with pervasive developmental disorders: An informal case study. Journal of Educational Multimedia and Hypermedia, 4(1), 75-94.
  • Rieber, L.P. (2001, December). Designing learning environments that excite serious play. Paper presented at the annual meeting of the Australasian Society for Computers in Learning in Tertiary Education, Melbourne, Australia. Full paper (pdf)
  • Rieber, L. P., & Matzko, M. J. (2001). Serious design of serious play in physics. Educational Technology, 41(1), 14-24. Full paper (html)
  • Rieber, L. P., Smith, L., & Noah, D. (1998). The value of serious play. Educational Technology, 38(6), 29-37. Full paper (html)
  • Rieber, L. P. (1996). Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games. Educational Technology Research & Development, 44(2), 43-58. Full paper (html)
  • Rieber, L. P. (1995). A historical review of visualization in human cognition. Educational Technology Research & Development, 43(1), 45-56.
  • Rieber, L.P. (1995) Using computer-based microworlds with children with pervasive developmental disorders: An informal case study. Journal of Educational Multimedia and Hypermedia, 4(1), 75-94. Full paper (html)
  • Hooper, S., & Rieber, L.P. (1995). Teaching with technology. In A.C. Orstein (Ed.), Teaching: Theory into practice (pp. 154-170). Boston: Allyn and Bacon. Full paper (html)
  • Rieber, L. P. (1993). A pragmatic view of instructional technology. In K. Tobin (Ed.), The practice of constructivism in science education (pp. 193-212). Washington, DC: AAAS Press.
  • Rieber, L. P. (1992). Computer-based microworlds: A bridge between constructivism and direct instruction. Educational Technology Research & Development, 40(1), 93-106.
  • Rieber, L. P., & Kini, A. (1991). Theoretical foundations of instructional applications of computer-generated animated visuals. Journal of Computer-Based Instruction, 18(3), 83-88.
  • Rieber, L. P. (1990). Animation in computer-based instruction. Educational Technology Research & Development, 38(1), 77-86.
  • .Rieber, L.P., Supporting discovery-based learning with simulations. Invited presentation at the International Workshop on Dynamic Visualizations and Learning, Knowledge Media Research Center, Tubingen, Germany, July 18-19, 2002. Full paper (pdf)
  • Rieber, L. P., Davis, J., Matzko, M., & Grant, M. (2001, April). Children as multimedia critics: Middle school students' motivation for and critical analysis of educational multimedia designed by other children. Paper presented at the annual meeting of the American Educational Research Association, Seattle. Full paper (pdf)
  • Rieber, L. P., Luke, N., & Smith, J. (1998). Project KID DESIGNER: Constructivism at work through play. Meridian: Middle School Computer Technology Journal. 1(1). [On-line].
  • Rieber, L. P. (1996). Animation as feedback in a computer-based simulation: Representation matters. Educational Technology Research & Development, 44(1), 5-22.
  • Rieber, L. P. (1995). Using computer-based microworlds with children with pervasive developmental disorders: An informal case study. Journal of Educational Multimedia and Hypermedia, 4(1), 75-94. Full paper (html)
Bernie DeKoven Resources, articles and blogs
Brian Sutton-Smith's "The Ambiguity of Play" Book focuses on play theories rooted in seven distinct "rhetorics"--the ancient discourses of Fate, Power, Communal Identity, and Frivolity and the modern discourses of Progress, the Imaginary, and the Self
John Dempsey (University of South Alabama)  
Web Gardens Tool to build webquests
Bernie Dodge (San Diego State University) Guru of Webquests

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Constructivist Labs/Centers

Center for Connected Learning (CCL) Center for Connected Learning and Computer-Based Modeling (CCL) is dedicated to the creative use of technology to deepen learning.
Classroom Compass: Constructing Knowledge in the Classroom Entire text. discusses constructivist learning . Done by Southwest Educational Development Laboratory
Educational Transformation through Technology at MIT Through case studies and a sampling of MIT educational technology projects in the Project Gallery, this site presents a snapshot of MIT's education technology development from 1999–2005.
M.I.T. Media Lab The Media Laboratory opened its doors in the Wiesner Building, designed by I.M. Pei, in 1985. In its first decade, much of the Laboratory's activity centered around abstracting electronic content from its traditional physical representations, helping to create now-familiar areas such as digital video and multimedia
MIT AI Lab and LCS MIT AI Lab and LCS merged to become MIT CSAIL.


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Learning Theories

Tom Cutshall's reading talks about differnt IT definitions
Deubel, P. (2003). An investigation of behaviorist and cognitive approaches to instructional multimedia design. Journal of Educational Multimedia and Hypermedia, 12(1), 63-90.
Online access to many of the original articles by theorists can be found at http://psychclassics.yorku.ca/topic.htm
Greg Kearsley's Theory Into Practice (TIP) database
Greg Kearsley's online book: Learning and Teaching in Cyberspace
Instructional Design & Learning Theory by Brenda Mergel- full paper (also Spanish version) with WONDERFUL full access reference papers
Em Technologies (Emerging Technologies) - sub link to Learning Theories portal-more than you every wanted-but bookmark
Open Reference portal
Smith, M. K. (1999) 'Learning theory', the encyclopedia of informal education
What You Need to Know About Adult Learning Portal
Explore: Funderstanding: Learning Styles-12 different ways of learning
http://www.uib.no/People/sinia/CSCL/HMM_Constructivism.htm
Hein, G.(1991). Constructivist Learning Theory. [Word ... PDF]
Informal Learning
Lifelong Learning
Learning society
What is Activity Theory
What is Cooperative Learning?
Siemens, G. Connectivism: A Learning Thoery for the Digital Age. [Word ... PDF]
Theories of knowledge acquisition. Landauer. T., & Dumais S. A Solution to Plato's Problem: The Latent Semantic Analysis Theory of Acquisition, Induction and Representation of Knowledge. LONG, dense reading. But excellent if this is an area of interest for you. [Word ... PDF]
The what and why to Project-Based Learning (PBL)
SEDL Connecting Student Learning and Technology. Classroom Activities Based on Constructivism.

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Logo Programming/MicroWorlds

CyberSTEM™ MicroWorlds Tutorials  
Kids and Computers Pages Don Sleeth’s ideas
LCSI's Microworlds Site The maker of Microworlds
Logo for all History of Logo Language
LOGO spoken here-Microworlds site Short History of Logo and Microworlds
McClees, D.,L., & and Fitch D. (1999,spring/summer) The Case for Classic Logo Article

MathCats

Games and activites with MicroWorlds for Math content

Math games and activities

Tic-Tac-Toe
Open World Learning Go to the Project Folders
Skills Development MicroWorldsTM LCSI Global Leader in Constructivist Educational Technology Learning
Sound Site MicroWorlds Projects Sound Site MicroWorlds Projects
StarLogo StarLogo is a programmable modeling environment for exploring the workings of decentralized systems
Tempel, M., & Chafiian, H. (1999, spring/summer).Computer games by kids, for kids. Logo Update On-line. Short article for ideas
Tempel, M., & Chafiian, H. (1999, spring/summer).Computer games by kids, for kids. Logo Update On-line. Logo Update On-line articles/resources
Tempel, M., (1999,spring/summer) The Turtle is Dead: Rethinking Logo in the Age of Kid Pix. Article
Valente, J. (1995, Fall) Logo as a window into the mind. Logo Update On-line. Article

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Articles

Papert Overview MIT Overview
Papert, S. Bode Miller: World's Most Creative Skier (short article) Article
Papert, S. Computer as Condom (short article) Article
Newsweek, Special Issue on Greatest Minds of the Century, Papert on Piaget Short article
Technology in Schools: Local fix or Global Transformation? [PDF] Remarks by Seymour Papert for a House of Representatives Panel on Technology and Education on October 12, 1995.
Papert related websites for kids Turn down your audio
Other fun Papert articles Articles
Papert, S. (1987). Computer criticism vs. technocentric thinking. Educational Researcher, 16(1), 22-30. version of this piece was published as "M.I.T. Media Lab Epistemology and Learning Memo No. 1" (November 1990). Another version appeared in Educational Researcher (vol. 16, no. I) January/February 1987.

Wikis

A Catalog of CoWeb Uses by Collaborative Software Lab. Georgia Tech (2000) [Archived PDF]
Of blogs and wikis Article Moody, G. (2004)
StumbleUpon StumbleUpon is a network of people and pages. It is a free tool which helps you browse, review and share webpages while meeting new people.
WEBPAGE CREATION: Blogs & Wikis, Video Blogging

How to's about each

Why Wikis Work

Article in format of wiki itself

Wide Open Spaces: Wikis, Ready or Not.

Lamb, B. (2004) EDUCAUSE Review, vol. 39, no. 5 (September/October 2004): 36-48. [Archived PDF]

Wiki History

This began on March 25, 1995.

Wiki Overview

From SDSU

WikiPedia Free-content encyclopedia that anyone can edit. (Description)

Wikis in the Classroom

Illustrates how a wiki can be used

WikiSchool

Portal for various wiki school projects

WikiWikiWeb Ward Cunningham’s first Wiki system launched in 1995

Podcasting

Education Podcast Network An effort to bring together into one place, the wide range of podcast programming that may be helpful to teachers looking for content to teach with and about, and to explore issues of teaching and learning in the 21st century.
Educational Weblogs of Podcasts by Al Delgado from http://educational.blogs.com
Podcasts of presentations Related to educational technology
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Social Networking Environments

Bebo Focuses on social networking for School/College Students and Alumni; wide range of features - private messaging, including Skype voice calls; calendaring and clubs; sharing writing/drawing on virtual whiteboards; blogging and sharing photos; creating personal quizzes. Links to guides on Safety and Cyber Bullying. Looks like a responsible contender for the K-12 environment.
BookCrossing A read-and-release scheme for book-lovers and their books.
Classmates Contact maintenance, reunion updates, work & careers directory, college directory
Delphi Forums Find and join forums e.g., Education & Alumni Forums.
Five reasons social networking doesn't work Article
Flickr Location to share pictures
Friend of a Friend (FOAF) project is about creating a Web of machine-readable homepages describing people, the links between them and the things they create and do.
Friendster was designed as a dating/friendship service - now also offers blogging, p2p file sharing, photo albums and profile tracking (a controversial feature).
gradFinder Reconnect with former classmates.
Linkedin Friends and Job related
Meetups Community location groups Type in location and zip code--see what groups are active in your neighborhood
Microsoft Research Group: Social Computing Group Research and develop software that contributes to compelling and effective social interactions, with a focus on user-centered design processes and rapid prototyping.
MySpace.com Space for Friends?? popular high school site
RYZE Business related
Tribe Features thousands of common interest groups based on the idea that connected people get things done
wwwToolsforeducators Excellent overview of social networkins, articles, strategies and tools
Xanga Community of online diaries and journals; provides access to an extensive range of Blogrings
XFN (XHTML Friends Network) is a simple way to represent human relationships using hyperlinks.

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Robolab/Lego Mindstroms

Tufts Code, activities, and curriculum
Basic Robolab tutorial to get started From RPI
Basic Programming tutorial video clips from Atomic learning RoboLab software and the programmable LEGO® RCX Brick are the backbone of Mindstorms™ Robotics! The tutorials at this linkshow you how to program a two-motor vehicle with RoboLab. They also show you the vehicle carrying out those commands.
Carnegie Mellon Robotics Academy This content is designed for teachers using LEGO Mindstorms RCX hardware and ROBOLAB software
Lego Programming   There are 30 days or more of lessons and activities.
RoboLab Video Trainer A step-by-step video guide to programming.
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Educational Technology Policy,
Research, & Outreach
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dpruitt@umd.edu
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